v8
V8 is Google’s open source high-performance JavaScript and WebAssembly engine, written in C++.
Loading...
Searching...
No Matches
builtins-wasm-gen.h
Go to the documentation of this file.
1// Copyright 2020 the V8 project authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef V8_BUILTINS_BUILTINS_WASM_GEN_H_
6#define V8_BUILTINS_BUILTINS_WASM_GEN_H_
7
9
10namespace v8 {
11namespace internal {
12
49
50} // namespace internal
51} // namespace v8
52
53#endif // V8_BUILTINS_BUILTINS_WASM_GEN_H_
Builtins::Kind kind
Definition builtins.cc:40
TNode< FixedArray > LoadTablesFromInstanceData(TNode< WasmTrustedInstanceData >)
TNode< NativeContext > LoadContextFromInstanceData(TNode< WasmTrustedInstanceData >)
TNode< WasmTrustedInstanceData > LoadSharedPartFromInstanceData(TNode< WasmTrustedInstanceData >)
TNode< WasmTrustedInstanceData > LoadInstanceDataFromFrame()
TNode< Uint32T > ToUint(wasm::StandardType kind)
TNode< FixedArray > LoadFuncRefsFromInstanceData(TNode< WasmTrustedInstanceData >)
TNode< WasmTrustedInstanceData > LoadTrustedDataFromInstance(TNode< WasmInstanceObject >)
TNode< NativeContext > LoadContextFromWasmOrJsFrame()
TNode< Float64T > StringToFloat64(TNode< String >)
TNode< FixedArray > LoadManagedObjectMapsFromInstanceData(TNode< WasmTrustedInstanceData >)
TNode< Uint32T > ToUint(wasm::RefTypeKind kind)
WasmBuiltinsAssembler(compiler::CodeAssemblerState *state)
TNode< Uint32T > Uint32Constant(uint32_t value)