v8
V8 is Google’s open source high-performance JavaScript and WebAssembly engine, written in C++.
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v8::internal::IC Member List

This is the complete list of members for v8::internal::IC, including all inherited members.

accessor() constv8::internal::ICinlineprotected
accessor_v8::internal::ICprivate
ConfigureVectorState(IC::State new_state, DirectHandle< Object > key)v8::internal::ICprotected
ConfigureVectorState(DirectHandle< Name > name, DirectHandle< Map > map, DirectHandle< Object > handler)v8::internal::ICprotected
ConfigureVectorState(DirectHandle< Name > name, DirectHandle< Map > map, const MaybeObjectDirectHandle &handler)v8::internal::ICprotected
ConfigureVectorState(DirectHandle< Name > name, MapHandlesSpan maps, MaybeObjectHandles *handlers)v8::internal::ICprotected
ConfigureVectorState(DirectHandle< Name > name, MapsAndHandlers const &maps_and_handlers)v8::internal::ICprotected
CopyICToMegamorphicCache(DirectHandle< Name > name)v8::internal::ICprotected
DISALLOW_IMPLICIT_CONSTRUCTORS(IC)v8::internal::ICprivate
FindTargetMaps()v8::internal::ICinlineprivate
FirstTargetMap()v8::internal::ICinlineprotected
IC(Isolate *isolate, Handle< FeedbackVector > vector, FeedbackSlot slot, FeedbackSlotKind kind)v8::internal::IC
is_keyed() constv8::internal::ICinlineprotected
is_vector_set()v8::internal::ICinlineprotected
IsAnyDefineOwn() constv8::internal::ICinline
IsAnyHas() constv8::internal::ICinline
IsAnyLoad() constv8::internal::ICinline
IsAnyStore() constv8::internal::ICinline
IsDefineKeyedOwnIC() constv8::internal::ICinlineprotected
IsDefineNamedOwnIC() constv8::internal::ICinlineprotected
IsGlobalIC() constv8::internal::ICinlineprotected
IsHandler(Tagged< MaybeObject > object)v8::internal::ICinlinestatic
IsKeyedHasIC() constv8::internal::ICinlineprotected
IsKeyedLoadIC() constv8::internal::ICinlineprotected
IsKeyedStoreIC() constv8::internal::ICinlineprotected
IsLoadGlobalIC() constv8::internal::ICinlineprotected
IsLoadIC() constv8::internal::ICinlineprotected
isolate() constv8::internal::ICinlineprotected
isolate_v8::internal::ICprivate
IsSetNamedIC() constv8::internal::ICinlineprotected
IsStoreGlobalIC() constv8::internal::ICinlineprotected
IsStoreInArrayLiteralIC() constv8::internal::ICinlineprotected
IsTransitionOfMonomorphicTarget(Tagged< Map > source_map, Tagged< Map > target_map)v8::internal::ICprotected
kind() constv8::internal::ICinlineprotected
kind_v8::internal::ICprivate
lookup_start_object_map()v8::internal::ICinlineprotected
lookup_start_object_map_v8::internal::ICprivate
MarkRecomputeHandler(DirectHandle< Object > name)v8::internal::ICinline
nexus() constv8::internal::ICinlineprotected
nexus()v8::internal::ICinlineprotected
nexus_v8::internal::ICprivate
old_state_v8::internal::ICprivate
OnFeedbackChanged(Isolate *isolate, Tagged< FeedbackVector > vector, FeedbackSlot slot, const char *reason)v8::internal::ICstatic
OnFeedbackChanged(const char *reason)v8::internal::IC
RecomputeHandlerForName(DirectHandle< Object > name)v8::internal::IC
ReferenceError(Handle< Name > name)v8::internal::ICprotected
set_accessor(Handle< Object > accessor)v8::internal::ICinlineprotected
set_slow_stub_reason(const char *reason)v8::internal::ICinlineprotected
SetCache(DirectHandle< Name > name, Handle< Object > handler)v8::internal::ICprotected
SetCache(DirectHandle< Name > name, const MaybeObjectHandle &handler)v8::internal::ICprotected
ShouldRecomputeHandler(DirectHandle< String > name)v8::internal::ICprotected
slow_stub_reason_v8::internal::ICprivate
State typedefv8::internal::IC
state() constv8::internal::ICinline
state_v8::internal::ICprivate
stub_cache()v8::internal::ICprotected
target_maps_v8::internal::ICprivate
target_maps_set_v8::internal::ICprivate
TargetMaps(MapHandles *list)v8::internal::ICinlineprotected
TraceIC(const char *type, DirectHandle< Object > name)v8::internal::ICprotected
TraceIC(const char *type, DirectHandle< Object > name, State old_state, State new_state)v8::internal::ICprotected
TransitionMarkFromState(IC::State state)v8::internal::ICprotected
TypeError(MessageTemplate, Handle< Object > object, Handle< Object > key)v8::internal::ICprotected
update_lookup_start_object_map(DirectHandle< Object > object)v8::internal::ICinlineprotected
UpdateMegaDOMIC(const MaybeObjectDirectHandle &handler, DirectHandle< Name > name)v8::internal::ICprotected
UpdateMegamorphicCache(DirectHandle< Map > map, DirectHandle< Name > name, const MaybeObjectDirectHandle &handler)v8::internal::ICprotected
UpdateMonomorphicIC(const MaybeObjectDirectHandle &handler, DirectHandle< Name > name)v8::internal::ICprotected
UpdatePolymorphicIC(DirectHandle< Name > name, const MaybeObjectDirectHandle &handler)v8::internal::ICprotected
UpdateState(DirectHandle< Object > lookup_start_object, DirectHandle< Object > name)v8::internal::IC
vector_needs_update()v8::internal::ICinlineprotected
vector_set_v8::internal::ICprivate
~IC()=defaultv8::internal::ICvirtual