v8
V8 is Google’s open source high-performance JavaScript and WebAssembly engine, written in C++.
Loading...
Searching...
No Matches
common-node-cache.cc
Go to the documentation of this file.
1// Copyright 2014 the V8 project authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
6
8#include "src/compiler/node.h"
9
10namespace v8 {
11namespace internal {
12namespace compiler {
13
17
18
22
23
25 int32_constants_.GetCachedNodes(nodes);
26 int64_constants_.GetCachedNodes(nodes);
27 tagged_index_constants_.GetCachedNodes(nodes);
28 float32_constants_.GetCachedNodes(nodes);
29 float64_constants_.GetCachedNodes(nodes);
30 external_constants_.GetCachedNodes(nodes);
31 pointer_constants_.GetCachedNodes(nodes);
32 number_constants_.GetCachedNodes(nodes);
33 heap_constants_.GetCachedNodes(nodes);
34 relocatable_int32_constants_.GetCachedNodes(nodes);
35 relocatable_int64_constants_.GetCachedNodes(nodes);
36}
37
38} // namespace compiler
39} // namespace internal
40} // namespace v8
void GetCachedNodes(ZoneVector< Node * > *nodes)
Node ** FindExternalConstant(ExternalReference value)
Node ** FindHeapConstant(Handle< HeapObject > value)
V8_INLINE Dest bit_cast(Source const &source)
Definition macros.h:95