v8
V8 is Google’s open source high-performance JavaScript and WebAssembly engine, written in C++.
Loading...
Searching...
No Matches
fast-dtoa.h
Go to the documentation of this file.
1
// Copyright 2011 the V8 project authors. All rights reserved.
2
// Use of this source code is governed by a BSD-style license that can be
3
// found in the LICENSE file.
4
5
#ifndef V8_BASE_NUMBERS_FAST_DTOA_H_
6
#define V8_BASE_NUMBERS_FAST_DTOA_H_
7
8
#include "
src/base/vector.h
"
9
10
namespace
v8
{
11
namespace
base
{
12
13
enum
FastDtoaMode
{
14
// Computes the shortest representation of the given input. The returned
15
// result will be the most accurate number of this length. Longer
16
// representations might be more accurate.
17
FAST_DTOA_SHORTEST
,
18
// Computes a representation where the precision (number of digits) is
19
// given as input. The precision is independent of the decimal point.
20
FAST_DTOA_PRECISION
21
};
22
23
// FastDtoa will produce at most kFastDtoaMaximalLength digits. This does not
24
// include the terminating '\0' character.
25
const
int
kFastDtoaMaximalLength
= 17;
26
27
// Provides a decimal representation of v.
28
// The result should be interpreted as buffer * 10^(point - length).
29
//
30
// Precondition:
31
// * v must be a strictly positive finite double.
32
//
33
// Returns true if it succeeds, otherwise the result can not be trusted.
34
// There will be *length digits inside the buffer followed by a null terminator.
35
// If the function returns true and mode equals
36
// - FAST_DTOA_SHORTEST, then
37
// the parameter requested_digits is ignored.
38
// The result satisfies
39
// v == (double) (buffer * 10^(point - length)).
40
// The digits in the buffer are the shortest representation possible. E.g.
41
// if 0.099999999999 and 0.1 represent the same double then "1" is returned
42
// with point = 0.
43
// The last digit will be closest to the actual v. That is, even if several
44
// digits might correctly yield 'v' when read again, the buffer will contain
45
// the one closest to v.
46
// - FAST_DTOA_PRECISION, then
47
// the buffer contains requested_digits digits.
48
// the difference v - (buffer * 10^(point-length)) is closest to zero for
49
// all possible representations of requested_digits digits.
50
// If there are two values that are equally close, then FastDtoa returns
51
// false.
52
// For both modes the buffer must be large enough to hold the result.
53
V8_BASE_EXPORT
bool
FastDtoa
(
double
d,
FastDtoaMode
mode,
int
requested_digits,
54
Vector<char>
buffer,
int
* length,
55
int
* decimal_point);
56
57
}
// namespace base
58
}
// namespace v8
59
60
#endif
// V8_BASE_NUMBERS_FAST_DTOA_H_
V8_BASE_EXPORT
#define V8_BASE_EXPORT
Definition
base-export.h:26
v8::base::Vector
Definition
zone-list.h:15
base
OpIndex base
Definition
instruction-selector-ia32.cc:65
v8::base::kFastDtoaMaximalLength
const int kFastDtoaMaximalLength
Definition
fast-dtoa.h:25
v8::base::FastDtoaMode
FastDtoaMode
Definition
fast-dtoa.h:13
v8::base::FAST_DTOA_SHORTEST
@ FAST_DTOA_SHORTEST
Definition
fast-dtoa.h:17
v8::base::FAST_DTOA_PRECISION
@ FAST_DTOA_PRECISION
Definition
fast-dtoa.h:20
v8::base::FastDtoa
bool FastDtoa(double v, FastDtoaMode mode, int requested_digits, Vector< char > buffer, int *length, int *decimal_point)
Definition
fast-dtoa.cc:713
v8
Definition
api-arguments-inl.h:19
vector.h
src
base
numbers
fast-dtoa.h
Generated on Sun Apr 6 2025 21:08:50 for v8 by
1.12.0