v8
V8 is Google’s open source high-performance JavaScript and WebAssembly engine, written in C++.
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js-shadow-realm-inl.h
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// Copyright 2021 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_OBJECTS_JS_SHADOW_REALM_INL_H_
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#define V8_OBJECTS_JS_SHADOW_REALM_INL_H_
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#include "
src/objects/js-shadow-realm.h
"
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// Include the non-inl header before the rest of the headers.
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#include "
src/api/api-inl.h
"
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#include "
src/heap/heap-write-barrier-inl.h
"
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#include "
src/objects/smi-inl.h
"
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// Has to be the last include (doesn't have include guards):
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#include "
src/objects/object-macros.h
"
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namespace
v8
{
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namespace
internal
{
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#include "torque-generated/src/objects/js-shadow-realm-tq-inl.inc"
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TQ_OBJECT_CONSTRUCTORS_IMPL
(JSShadowRealm)
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}
// namespace internal
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}
// namespace v8
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#include "
src/objects/object-macros-undef.h
"
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#endif
// V8_OBJECTS_JS_SHADOW_REALM_INL_H_
api-inl.h
heap-write-barrier-inl.h
js-shadow-realm.h
v8::internal::internal
internal
Definition
wasm-objects-inl.h:458
v8
Definition
api-arguments-inl.h:19
object-macros-undef.h
object-macros.h
TQ_OBJECT_CONSTRUCTORS_IMPL
#define TQ_OBJECT_CONSTRUCTORS_IMPL(Type)
Definition
object-macros.h:988
smi-inl.h
src
objects
js-shadow-realm-inl.h
Generated on Sun Apr 6 2025 21:08:55 for v8 by
1.12.0