v8
V8 is Google’s open source high-performance JavaScript and WebAssembly engine, written in C++.
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bytecode-array.h File Reference
#include "src/objects/struct.h"
#include "src/objects/trusted-object.h"
#include "src/objects/object-macros.h"
#include "torque-generated/src/objects/bytecode-array-tq.inc"
#include "src/objects/object-macros-undef.h"
Include dependency graph for bytecode-array.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  v8::internal::BytecodeArray
 
class  v8::internal::BytecodeWrapper
 

Namespaces

namespace  v8
 
namespace  v8::internal
 
namespace  v8::internal::interpreter
 

Macros

#define FIELD_LIST(V)
 
#define FIELD_LIST(V)
 

Macro Definition Documentation

◆ FIELD_LIST [1/2]

#define FIELD_LIST ( V)
Value:
V(kLengthOffset, kTaggedSize) \
V(kWrapperOffset, kTaggedSize) \
V(kSourcePositionTableOffset, kTaggedSize) \
V(kHandlerTableOffset, kTaggedSize) \
V(kConstantPoolOffset, kTaggedSize) \
V(kFrameSizeOffset, kInt32Size) \
V(kParameterSizeOffset, kUInt16Size) \
V(kMaxArgumentsOffset, kUInt16Size) \
V(kIncomingNewTargetOrGeneratorRegisterOffset, kInt32Size) \
V(kOptionalPaddingOffset, 0) \
V(kUnalignedHeaderSize, OBJECT_POINTER_PADDING(kUnalignedHeaderSize)) \
V(kHeaderSize, 0) \
V(kBytesOffset, 0)
#define V(Name)
#define OBJECT_POINTER_PADDING(value)
Definition globals.h:1801

Definition at line 133 of file bytecode-array.h.

◆ FIELD_LIST [2/2]

#define FIELD_LIST ( V)
Value:
V(kBytecodeOffset, kTrustedPointerSize) \
V(kHeaderSize, 0) \
V(kSize, 0)

Definition at line 133 of file bytecode-array.h.