v8
V8 is Google’s open source high-performance JavaScript and WebAssembly engine, written in C++.
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std-object-sizes.h File Reference
#include <map>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "include/v8config.h"
#include "src/base/vector.h"
Include dependency graph for std-object-sizes.h:
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Go to the source code of this file.

Namespaces

namespace  v8
 
namespace  v8::internal
 
namespace  v8::internal::wasm
 

Macros

#define UPDATE_WHEN_CLASS_CHANGES(classname, size)
 

Functions

template<typename T >
size_t v8::internal::wasm::ContentSize (const std::vector< T > &vector)
 
template<typename T >
size_t v8::internal::wasm::ContentSize (const base::OwnedVector< T > &vector)
 
template<typename Key , typename T >
size_t v8::internal::wasm::ContentSize (const std::map< Key, T > &map)
 
template<typename Key , typename T , typename Hash >
size_t v8::internal::wasm::ContentSize (const std::unordered_map< Key, T, Hash > &map)
 
template<typename T , typename Hash >
size_t v8::internal::wasm::ContentSize (const std::unordered_set< T, Hash > &set)
 

Macro Definition Documentation

◆ UPDATE_WHEN_CLASS_CHANGES

#define UPDATE_WHEN_CLASS_CHANGES ( classname,
size )
Value:
(void)0

Definition at line 79 of file std-object-sizes.h.