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v8
V8 is Google’s open source high-performance JavaScript and WebAssembly engine, written in C++.
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#include <runtime-call-descriptors.h>
Public Types | |
| using | arguments_t = std::tuple<V<Object>> |
| using | result_t = Never |
Static Public Attributes | |
| static constexpr auto | kFunction = Runtime::kReThrow |
| static constexpr bool | kNeedsFrameState = false |
| static constexpr Operator::Properties | kProperties = Operator::kNoThrow |
Additional Inherited Members | |
Static Public Member Functions inherited from v8::internal::compiler::turboshaft::RuntimeCallDescriptor::Descriptor< ReThrow > | |
| static const TSCallDescriptor * | Create (Zone *zone, LazyDeoptOnThrow lazy_deopt_on_throw) |
Definition at line 165 of file runtime-call-descriptors.h.
| using v8::internal::compiler::turboshaft::RuntimeCallDescriptor::ReThrow::arguments_t = std::tuple<V<Object>> |
Definition at line 167 of file runtime-call-descriptors.h.
Definition at line 168 of file runtime-call-descriptors.h.
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staticconstexpr |
Definition at line 166 of file runtime-call-descriptors.h.
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staticconstexpr |
Definition at line 170 of file runtime-call-descriptors.h.
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staticconstexpr |
Definition at line 171 of file runtime-call-descriptors.h.