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v8
V8 is Google’s open source high-performance JavaScript and WebAssembly engine, written in C++.
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#include <runtime-call-descriptors.h>
Public Types | |
using | arguments_t = std::tuple<V<Object>> |
using | result_t = Never |
Static Public Attributes | |
static constexpr auto | kFunction |
static constexpr bool | kNeedsFrameState = true |
static constexpr Operator::Properties | kProperties = Operator::kNoProperties |
Additional Inherited Members | |
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static const TSCallDescriptor * | Create (Zone *zone, LazyDeoptOnThrow lazy_deopt_on_throw) |
Definition at line 246 of file runtime-call-descriptors.h.
using v8::internal::compiler::turboshaft::RuntimeCallDescriptor::ThrowAccessedUninitializedVariable::arguments_t = std::tuple<V<Object>> |
Definition at line 250 of file runtime-call-descriptors.h.
using v8::internal::compiler::turboshaft::RuntimeCallDescriptor::ThrowAccessedUninitializedVariable::result_t = Never |
Definition at line 253 of file runtime-call-descriptors.h.
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staticconstexpr |
Definition at line 248 of file runtime-call-descriptors.h.
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staticconstexpr |
Definition at line 255 of file runtime-call-descriptors.h.
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staticconstexpr |
Definition at line 256 of file runtime-call-descriptors.h.